Our method for computing compact facial landmarks derives layouts from facial rigs without requiring additional data. It has a strong …


Eurographics Tutorial, 2021

Eurographics, 2020

Eurographics Tutorial, 2020

SIGGRAPH Courses, 2019

ACM Transaction on Graphics 36(4), SIGGRAPH, 2017

Scientific Reports (Nature) 7, 45003, 2017

ACM Transaction on Graphics 34(6), SIGGRAPH Asia, 2015

Proc. of Vision, Modeling and Visualization, 2015

Proceedings of Living Machines, 2014

Proc. of the Symposium on Non-Photorealistic Animation and Rendering (NPAR), 2013

Eurographics - Dirk Bartz Prize for Visual Computing in Medicine (3rd Place), 2013

Symposium on Facial Analysis and Animation, 2012

Proc. of Virtual Reality Interaction and Physical Simulation (VRIPHYS), 2012

Experience (selection)

August 2020 – Present
Bonn, Germany

Research Group Leader

Bonn University | Phenorob

4D Crop Reconstruction Fast, high-resolution, multi-view 3D reconstuctions of plants for high-throughput phenotyping (efficient growth analysis)
November 2018 – March 2020
Dublin, Ireland

Research Fellow (PostDoc)

Trinity College Dublin

R&D on facial animation, rigging and perception

  • two projects based on integer optimization (one independent work, one co-supervision of a PhD student)
  • co-authoring an extensive tutorial (SIGGRAPH/Eurographics) on virtual character perception
September 2017 – June 2018
Berlin, Germany

Senior Software Engineer

Trotzkind GmbH

Developed from scratch a post-processing tool for volumetric video

  • scan-to-scan alignment (non-rigid registration) for volumetric video
  • remeshing, mesh repair and other geometry editing algorithms
  • interactive 4d sequences using semi-automatic rigging algorithms
  • FBX and Alembic importer/exporter
November 2015 – May 2016
Germany, Turkey

Project Head

SUN start-up network

Organized a trip to connect with Istanbul’s start-up community

  • 15 company visits
  • networking events
October 2010 – March 2018
Bielefeld, Germany

Research Assistant and PhD Student

CITEC Cluster of Exellence, Bielefeld University

R&D on 3d scanning, editing, animating and rendering virtual faces

  • established collaborations with research labs in Spain, Ireland
  • research stay in South Korea, KAIST
  • co-developed a VR-system for stroke patient rehabilitation
  • interdisciplinary research on facial perception of digital characters
  • teaching game development and real-time rendering
  • developed custom software for Adidas
June 2004 – August 2009
Germany and Austria


Vizrt, RTT (now 3DExcite), IfNN

  • software and shader development for virtual studio (TV) solutions
  • 3D-Artist (mdelling, rigging)
  • clay animation


Eurographics PhD Award

PhD Faculty Award

FameLab NRW (2nd)

EG - Dirk Bartz Prize for Visual Computing in Medicine (3rd)