My name is Eduard Zell and I am currently a Research Fellow (Post-Doc) at Trinity College Dublin, developing new algorithms for
facial animation and facial rigging. Previously, I have been working as a Senior Software Developer at
Trotzkind GmbH on geometry processing and skinning algorithms within the context of volumetric video.
Recently, I completed my Ph.D. on 3D scanning, editing, animation and perception of virtual characters, under the supervision
of Prof. Dr. Mario Botsch (Bielefeld University). In the last years,
I have collaborated with research groups e.g., from Ireland,
South Korea and Spain
with published results at SIGGRAPH, Eurographics and in Scientific Reports (Nature Publishing Group). I also gained industry experience in
software development while working on projects for Adidas (Germany) and
Furthermore, I am familiar with 3D content creation pipelines due to my degree in Computer Animation and Visual Effects (MSc)
Bournemouth University (UK) and an internship at RTT - now 3DEXCITE (Germany).
Being open to projects off the beaten track, I have organized a delegation trip to the Istanbul’s start-up community and won the 2nd place at the
science communication competition FameLab NRW.
This is a short summary of my skills:
|Programming||C++, OpenGL, OpenCL||CMake, Git, CUDA, Python, R|
|Scripting/API||Qt, FBX, Eigen||GTest, Alembic|
|Software||Maya, Hairfarm, GIMP||Unreal Engine, 3ds Max, Houdini, Nuke|
|Languages||German, English, Russian||Spanish|