Disclaimer: The documents listed on this page are copyright-protected. By clicking on the [pdf] links below, you confirm that you or your institution have the right to access the corresponding pdf file. The final versions can be either downloaded at the ACM Digital Library or at the Eurographics Digital Library.

The Secret of Appeal - Understanding Perception of Realistic and Stylized Faces, Eduard Zell; Dr. Hut (Ph.D. Thesis), Jun. 2018
[pdf] [print]

Facial Retargeting with Automatic Range of Motion Alignment, Roger Blanco i Ribera*, Eduard Zell*, J.P. Lewis, Junyong Noh, Mario Botsch (*equal contribution); ACM Transaction on Graphics 36(4), SIGGRAPH 2017.
[paper@ACM] [pdf] [Video]

Differential effects of face-realism and emotion on event-related brain potentials and their implications for the uncanny valley theory, Sebastian Schindler*, Eduard Zell*, Mario Botsch, Johanna Kissler (*equal contribution); Scientific Reports 7, 45003, 2017.
[paper@Scientific Reports]

To Stylize or not to Stylize? The Effect of Shape and Material Stylization on the Perception of Computer-Generated Faces, Eduard Zell, Carlos Aliaga, Adrian Jarabo, Katja Zibrek, Diego Gutierrez, Rachel McDonnell, Mario Botsch; ACM Transaction on Graphics 34(6), SIGGRAPH Asia 2015.
[project website] [paper@ACM] [pdf]

Accurate Face Reconstruction through Anisotropic Fitting and Eye Correction, Jascha Achenbach, Eduard Zell, Mario Botsch; Proceedings of Vision, Modeling and Visualization, 2015.

A Natural Movement Database for Management, Documentation, Visualization, Mining and Modeling of Locomotion Experiments, Leslie Theunissen, Michael Hertrich, Cord Wiljes, Eduard Zell, Christian Behler, Andre Krause, Holger Bekemeier, Philipp Cimiano, Mario Botsch, Volker Dürr; Proceedings of Living Machines, 2014, pp. 308-319.
[pdf] [database]

ElastiFace: Matching and Blending Textured Faces, Eduard Zell, Mario Botsch; NPAR 2013: Proceedings of the Symposium on Non-Photorealistic Animation and Rendering, 2013, pp. 25-33.
[paper@ACM] [pdf] [video]

OctaVis: A Virtual Reality System for Clinical Studies and Rehabilitation, Eduard Zell, Eugen Dyck, Agnes Kohsik, Philip Grewe, David Flentge, York Winter, Martina Piefke, Mario Botsch; Eurographics 2013 - Dirk Bartz Prize for Visual Computing in Medicine (3rd Place), 2013, pp. 9-12.
[project website] [pdf]

OctaVis: An Easy-to-Use VR-System for Clinical Studies, Eugen Dyck, Eduard Zell, Agnes Kohsik, Philip Grewe, York Winter, Martina Piefke, Mario Botsch; Proceedings of Virtual Reality Interaction and Physical Simulation (VRIPHYS), 2012, pp. 127-136.
[project website] [pdf]

Developing Design Guidelines for Characters from Analyzing Empirical Studies on the Uncanny Valley, Eduard Zell, Mario Botsch; Proceedings of ACM International Symposium on Facial Analysis and Animation, 2012, p. 11:1-2.
[poster@ACM] [pdf]

Teaching Experience

spring 2016Game Engineering II
autumn 2015Game Engineering I
spring 2015Real-Time Rendering for Games
autumn 2014Computer Graphics (teaching assistant)
spring 2014Real-Time Rendering for Games
autumn 2013 Computer Graphics (teaching assistant)
spring 2013 Scientific Computing (teaching assistant)
autumn 2012 Geometric Modeling (teaching assistant)
spring 2012 Scientific Computing (teaching assistant)
autumn 2011 Geometric Modeling (teaching assistant)
spring 2011 Scientific Computing (teaching assistant)
autumn 2010 Computer Graphics (teaching assistant)

Contact: mail[at]